Wednesday, August 24, 2011

ZigFu - Motion Apps

Well, the cat's out of the bag. We've been doing YCombinator this summer developing a motion apps company we're calling ZigFu. Something's gotta pay for all the lasers...

Today was the YC demo day and we got some nice press today in GigaOM and Forbes which put us on their short-lists.

And that's one demo day down... still another one tomorrow, but now they'll already be anticipating something awesome so I'm probably going to have to turn it up to 11. Maybe I'll do the Hokey Pokey for them (we had Paul Graham do the Hokey Pokey during our YC interview ;)

So what's ZigFu (for great justice). This blog has a bunch of post showing the Unity bindings for OpenNI. Over the summer we've built a set of UI Components for developing apps using motion control and the plan is to launch a portal for motion apps next.

The goal here is to integrate a ton of existing computer vision stuff into the OpenNI framework so we can track hands and skeletons and faces. We think the motion sensing technology will make a whole new market for smart TV apps, and we're forming the platform-independent vendor required to make the application layer that sites above the hardware and computer vision middleware.

We want to make the remote control obsolete.

1 comment:

Unknown said...

YEAH! I love this. I remember when I first saw a demo of NITE in Unity, I was like, how did they make it so natural in the existing GUI? Now I have done some GUI work in Unity and realize how programmable that is.

But the cool thing really is something outside of Unity that brings NI into an arena of utility. The usability information you stand to gain from building something as ubiquitous as a remote for TV is really precious for the development of NI in general. I think we need some really populist apps to break the paradigm we have about mouse, keyboard, even touch interfaces, all of which exist on a 2D plane.

Congratulations, and I look forward to following your work on this project.